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Frostgrave: Ghost Archipelago: Fantasy Wargames in the Lost Isles. Joseph A. McCullough, Dmitry Burmak, Kate Burmak

Frostgrave: Ghost Archipelago: Fantasy Wargames in the Lost Isles


Frostgrave-Ghost.pdf
ISBN: 9781472817341 | 144 pages | 4 Mb

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  • Frostgrave: Ghost Archipelago: Fantasy Wargames in the Lost Isles
  • Joseph A. McCullough, Dmitry Burmak, Kate Burmak
  • Page: 144
  • Format: pdf, ePub, fb2, mobi
  • ISBN: 9781472817341
  • Publisher: Bloomsbury USA
Download Frostgrave: Ghost Archipelago: Fantasy Wargames in the Lost Isles


Download it e books Frostgrave: Ghost Archipelago: Fantasy Wargames in the Lost Isles 9781472817341

Frostgrave: Ghost Archipelago: Fantasy Wargames in the Lost Isles by Joseph A. McCullough, Dmitry Burmak, Kate Burmak The Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding lost treasures and powerful artefacts. A few, drawn by the blood of their ancestors, search for the fabled Crystal Pool, whose waters grant abilities far beyond those of normal men. It is only the bravest, however, who venture into the islands, for they are filled with numerous deadly threats. Cannibal tribes, sorcerous snake-men, and poisonous water-beasts all inhabit the island ruins, guarding their treasure hordes and setting traps for the unwary. In this new wargame, set in the world of Frostgrave, players take on the role of Heritors, mighty warriors whose ancestors drank from the Crystal Pool. These Heritors lead their small, handpicked teams of spellcasters, rogues, and treasure hunters into the ever-shifting labyrinth of the Ghost Archipelago. Using the same rules system as Frostgrave, this standalone wargame focuses on heroes who draw on the power in their blood to perform nigh-impossible feats of strength and agility. This game also includes 30 spells drawn from five schools of magic, a host of soldier types, challenging scenarios, treasure tables, and a full bestiary of the most common creatures that inhabit the Lost Isles.



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